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It is planned that the competition will run for approximately
two months and will overlap slightly with the main Alliance seasons.
Round 1:
17th October - Teams must be submitted for round 1
18th October - Start date for round 1 matches
24th October - Deadline for starting round 1 matches
17th November - End date for round 1 matches
Round 2:
21st November - Teams must be submitted for round
2
22nd November - Start date for round 2 matches
2nd December - Deadline for starting round 2 matches
21st December - End date for round 2matches
Rules
The Rising Star: Alliance tournament is a competition for new
Alliance clans. The only entrance requirement is that the team
has not taken part in the main Alliance competition. Teams may
include players that have already played for other teams in the
main Alliance League.
Teams must field at least three players and no more than seven.
The number of individual games to be played in a match will be
determined by the team with the least number of players. So if
one team fields seven players and another five then only five
games will be played. The only exception to this is if both team
captains agree then one of the players from the team who are short
a player may play twice.
Before the Match
Captains must submit their lineups by the date published in the
competition schedule. If no line up is submitted then the line
up used will be that listed for the team on the Alliance site.
Starting Games
Game challenges must be issued within seven days of the match’s
start date. If a challenge is not issued in this time then the
challenging player is liable for a 20-0 default loss. If the challenged
player does not respond to the challenge within seven days of
the match’s start date then they will be liable for the
default loss. If a challenge is sent at the end of the first week
then the challenged player will have 2 days to respond. This may
take the start of the game beyond the first week.
Challenges should be issued with the following settings:
Force Points: 20
Turns: 30
Time Limit: 30 Days
All games should be friendlies unless both players agree otherwise.
Any faction may be deployed and there are no unit restrictions.
No games should be played using a Beta version of the LSN client
unless both players agree otherwise.
Finishing Games
Individual games must be completed by the date published in the
competition schedule. If the match is not completed within this
time then Daryl’s Rule will be applied. Details of Daryl’s
Rule can be found in the main Alliance rules.
Match Result
The result of a match is determined by the points scored in the
team’s individual matches being totaled to determine the
overall winner.
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